FANDOM


Sanctum 2 digital boxart


Genre

First-person shooter, Tower defence

Release

15 May 2013

Wikia

sanctum


Hide/Show Hud

1. Go to Users/ Username/Documents/ My Games/ Sanctum2/ SanctumGame/ Config

2. Open SanctumInput.ini with a notepad

3. After the [SanctumGame.SGPlayerInput] section add the next values:

mSprintToggle=True
mSprintDeadZone=0.600000
MoveForwardSpeed=1200.000000
MoveStrafeSpeed=1200.000000
LookRightScale=300.000000
LookUpScale=-250.000000
Bindings=(Name="F1",Command="togglehud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Multiply",Command="tiledshot 5",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F2",Command="ghost",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Decimal",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="Pause",Command="Pause")
Bindings=(Name="LookToggle",Command="Toggle bLook")
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
Bindings=(Name="CenterView",Command="Button bSnapLevel")
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Strafe",Command="Button bStrafe")
Bindings=(Name="NextWeapon",Command="NextWeapon")
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Bindings=(Name="Turn180",Command="Button bTurn180")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="C",Command="DoDuck")
Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
Bindings=(Name="T",Command="Talk")
Bindings=(Name="LeftShift",Command="Walking")
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
Bindings=(Name="MOBILE_Jump",Command="Jump")
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking")
Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1")
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
bInvertMouse=false
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire")
Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire")
Bindings=(Name="GBA_Use",Command="use")
Bindings=(Name="GBA_FeignDeath",Command="FeignDeath")
Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon")
Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon")
Bindings=(Name="GBA_NextWeapon",Command="NextWeapon")
Bindings=(Name="GBA_SwitchWeapon1",Command="switchweapon 1")
Bindings=(Name="GBA_SwitchWeapon2",Command="switchweapon 2")
Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3")
Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4")
Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5")
Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6")
Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7")
Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8")
Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9")
Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10")
Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator")
Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
Bindings=(Name="GBA_Talk",Command="talk")
Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
Bindings=(Name="GBA_Taunt1",Command="taunt 1")
Bindings=(Name="GBA_Taunt2",Command="taunt 2")
Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn")
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu")
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
Bindings=(Name="GBA_ShowMap",Command="ShowMap")
Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap")
Bindings=(Name="GBA_GrowHud",Command="GrowHud")
Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud")
Bindings=(Name="GBA_ToggleMelee",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_WeaponPicker",Command="PrevWeapon")
Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.5")
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.5")
Bindings=(Name="GBA_MoveBackward_Gamepad",Command="Axis aBaseY Speed=-1.0 DeadZone=0.5")
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.35")
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.35")
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_ToggleDebug", Command="ToggleDebug" )
Bindings=(Name="GBA_SelectNext", Command="ChangeSelection 1" )
Bindings=(Name="GBA_SelectPrevious", Command="ChangeSelection -1" )
Bindings=(Name="GBA_Reload", Command="ReloadWeapon" )
Bindings=(Name="GBA_Target", Command="StartTargeting | OnRelease StopTargeting" )
Bindings=(Name="GBA_Sprint", Command="SprintPressed | OnRelease SprintReleased" )
Bindings=(Name="GBA_ToggleReady", Command="ToggleReady")
Bindings=(Name="GBA_ShowAttributes", Command="ShowAttributes")
Bindings=(Name="GBA_ShowEquipmentScreen", Command="ShowEquipmentScreen")
Bindings=(Name="GBA_ShowOverlay", Command="ShowOverlay true | OnRelease ShowOverlay false" )
Bindings=(Name="GBA_Pause", Command="ShowPauseMenu" )
Bindings=(Name="GBA_PingLocation",Command="BeginPing | onrelease EndPing")
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad") ;Jump
Bindings=(Name="XboxTypeS_B",Command="GBA_Use") ;Use
Bindings=(Name="XboxTypeS_Y",Command="GBA_NextWeapon") ;Switch weapon
Bindings=(Name="XboxTypeS_X",Command="GBA_Reload") ;reload
Bindings=(Name="XboxTypeS_Start",Command="GBA_Pause") ;Bring up pause menu
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad") ;Strafe right/left
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad") ;Move forward/backwards
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad") ;Turn right/left
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad") ;Look up/down
Bindings=(Name="XboxTypeS_LeftShoulder",Command="") ;nothing
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire") ;Alt fire/Upgrade/repair
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire") ;fire
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_Target") ;Aim/Sell
Bindings=(Name="XboxTypeS_RightThumbstick",Command="")
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint") ;Sprint
Bindings=(Name="XboxTypeS_Back",Command="GBA_ToggleReady") ;toggle ready for wave
Bindings=(Name="XboxTypeS_DPad_Up",Command="")
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_Talk")
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_SelectPrevious") ;Select previous in build list
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_SelectNext") ;select next in build list
Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad")
Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad")
Bindings=(Name="F",Command="GBA_Use")
Bindings=(Name="LeftAlt",Command="GBA_PingLocation")
Bindings=(Name="SpaceBar",Command="GBA_Jump")
Bindings=(Name="W",Command="GBA_MoveForward")
Bindings=(Name="S",Command="GBA_Backward")
Bindings=(Name="A",Command="GBA_StrafeLeft")
Bindings=(Name="D",Command="GBA_StrafeRight")
Bindings=(Name="R",Command="GBA_Reload")
Bindings=(Name="MouseScrollDown",Command="GBA_SelectNext")
Bindings=(Name="MouseScrollUp",Command="GBA_SelectPrevious")
Bindings=(Name="LeftMouseButton",Command="GBA_Fire")
Bindings=(Name="RightMouseButton",Command="GBA_AltFire")
Bindings=(Name="E",Command="GBA_NextWeapon")
Bindings=(Name="one",Command="GBA_SwitchWeapon1")
Bindings=(Name="two",Command="GBA_SwitchWeapon2")
Bindings=(Name="three",Command="GBA_SwitchWeapon3")
Bindings=(Name="four",Command="GBA_SwitchWeapon4")
Bindings=(Name="five",Command="GBA_SwitchWeapon5")
Bindings=(Name="six",Command="GBA_SwitchWeapon6")
Bindings=(Name="seven",Command="GBA_SwitchWeapon7")
Bindings=(Name="eight",Command="GBA_SwitchWeapon8")
Bindings=(Name="nine",Command="GBA_SwitchWeapon9")
Bindings=(Name="zero",Command="GBA_SwitchWeapon10")
Bindings=(Name="T",Command="GBA_Talk")
Bindings=(Name="LeftShift", Command="GBA_Sprint" )
Bindings=(Name="Enter",Command="GBA_ToggleReady")
Bindings=(Name="LeftControl", Command="GBA_Target")
Bindings=(Name="Escape",Command="ShowPauseMenu")
Bindings=(Name="Tab",Command="GBA_ShowOverlay")
Bindings=(Name="B",Command="GBA_ToggleSpeaking")
Bindings=(Name="M",Command="BasePath 0")
Bindings=(Name="N",Command="BasePath 1")

4. Save the file

5. In-game press F1 to toggle HUD on/off


Useful commands

Multiply (*)    // Tiledshot

Screenshot

Sanctum 2 No Hud

Sanctum 2 No Hud

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